Game
Abeyance
1 year ago

update 0.2.5


+dead bodies now have ragdoll physics

+New CRT effect (can be toggled in settings)

+campaign levels now have preview screens (in level select menu)

+added tutorial when booting up the game for the first time

+new super shotgun texture

+demon texture is a bit higher quality

+new shotgunner design

+cultist, shotgunner and chaingun mage now have shooting sounds! (they use same weapon sounds as player)

+dual power-up can now be found in multiplayer!

+custom soundtrack addition +weapon pick-up sound

+you can now change some settings in game!

+guns now spawn particles when hitting a wall

Multiplayer version 0.7:

+reworked inventory system in singleplayer, making more similar to the one found in multiplayer

+new multiplayer map (this one is actually kinda fun to play lol)

+reworked some multiplayer lobby UI

+player list in game



0 comments

Loading...

Next up

looks good?

art comission.

Path of Kami: The Evolution of the Lore

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Levels' maps.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.