Hello everybody
im back doing one last update
thisupdate fixes many small bug that have been happening (e.g. FOV issues, level loading issues) but as i have fixed these new issues have reared their ugly heads. but im not updating this anymore so you will just have to put up with it or move onto my new game which will be made in unity (better physics yay!!!!)
what i have done
-increased the fov
-increased the view distance
-added two new levels
-added speedrun mode
-added model glitch in level selector
thats basically it so if you want to play a better game then come join the new game i may or may not put a link in this post probably not but you can find it through my profile so yeah
but anyways i will say goodbye and i hope to see you in my new games community
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Finished work on the emotions of a new character for the tank universe
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Levels' maps.
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