So it seems I have a weird idea of what "difficulty" is...
So I fixed it! Now, even your grandma can beat the demo!
(Well I kinda not hope I made the game THAT easy...)
Oh and I also fix some bugs and other stuff.
Big changelog 0.5.1:
Rude Buster doesn't flash Smile like a square and doesn't do normal damage anymore
Divided Smile's attack by 2
Susie and Ralsei does not stay in their hurt animation anymore if they are still affected by Smile's heart when the wave is finished
Reduce the limit of the mercy counter going up for the Finger's act
Removed all default stuff from Kristal
Reduced all hitboxes' size to be more like how Deltarune's are
Falling rectangles now smoothly dissappear when they go back up
Fixed the falling squares having weird mouvements
You can now beat that one wave with little squares and one big rectangle slowly taking most of the Arena's space without needing good RNG
On the same wave mentionned above, the little squares now have a sound effect again
Slowed down the circle in the wave with circles doing from top to bottom, bouncing on rectangles
On same wave as above, fixed the very loud noises. why tf did that exist
The little grey comment "(Tired)" now appears when Smile is tired
Changed a "his" to a "their" in a string because Kris is non-binary
The flavor text when Kris is alone is not locked to "It's dark." anymore
Tried to make the final attack easier
The "Smile Effect" is slower now
The Smile Heart doesn't give TP anymore
If the player doesn't press Z when attacking, the attack will no longer still damage Smile
Well that was a lot of stuff. Whoops.
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