Didn't expect to come back on Smile during Frozen Heart's development but turns out it happened. Oh well.
Changelog:
Changed the collisions of certain bullets to try to prevent cheesing in waves in which they are used.
Kris can't die anymore when they're alone on the only wave available at that point in the game
Re-increased the Smile Effect's effect on Susie and Ralsei
The acts Talk and Insult checks if Susie or Ralsei are up for alternative dialogues. But when one of the member is gone, the checks are incorrect and can leads to Susie talking despite not being here or a crash. Now it's fixed.
I also tried to make so when Susie or Ralsei revert back to their idle sprite after the soul touched Smile's heart, they revert either to their idle sprite or their defending sprite depending on... if they're defending or not.
For some reason, it doesn't work and I'm too lazy right now to look more into so since it's a minor issue, I let it pass
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