Game
LOST SIGNAL
4 years ago

Update 0.6.0 "weapon systems"


  • simpliest enemy

  • now player can choose their weapon
    1. Bazooka - rockets with high AOE damage. Has a second cooldown
    2. Engine fire - leaves a trail of fire behind the ship


Not so much, I know. Most of the work was to improve a code and make a base for all the future updates.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Made my first ever animation.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!