General
Added a special sandbag object for the sniper enemy to prevent the player from prefiring it. WIP
1st boss:
Fixed a bug where the pillars would mess up if you shot them right before entering the boss area. You’ll now only be able to shoot them when inside the area.
2nd boss:
Added a second phase to the fight where the boss will rush you with his trusty icethrower (a flamethrower that shoots ice, duh).
The framework for this boss is pretty much done now but there’s still lots of tweaking to do to make the fight more interesting.
Level 3:
Added additional enemies and assets to the level. It’s nearing completion and I’m excited to get started on the next one.
Art:
Recolored additional assets to fit in with the ice level
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