Game
FNF ONLINE VS. Hank Challenge - Psych Engine Port
2 years ago

Update 0.6.3 changelog:
Made the port work in psych engine versions 0.7 AND 0.6.3 (+ UMM).

- Improved the VS GameOver script to remove the need for a modified XML file.

- Fixed the offset and alpha of fire note splashes.




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THE BANNER IS ACTUALLY GOOD NOW!!!

I Just released a FNF ONLINE VS. Hank Challenge Psych Engine Port Demo and I really want to get some feedback on it. I want this port to be the best it can be.

Thanks in advance - AppleHair

https://gamejolt.com/games/hankpsychport/745090

#fnf #fridaynightfunkin #madnesscombat

art comission.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Only true badasses may pass! #conceptart #art #gamedesign

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/

Snacktime

A merchant has set up shop in our dungeons. Because where else would you open a general store?

Kill your enemies in the most brutal way in Blu! Demo available on @gamejolt Pre-order the final version at http://blu-game.com/kickstarter