Game
Lone Wolf DevBuild
10 years ago

Update 0.6.4


I believe this will be the last of the 0.6.x updates. The next one will prolly be 0.7.0, but I dunno

—CHANGELOG—

-Added player hit sound

-Redesigned enemy and player particles

-Added new menu music track “Bossfight - Captain Cool”

-Shaved down the file size a bit ( 76.6Mb down to 47.9Mb, ~6/10 of the original size :P )

-Applied Frustrum culling to enemies and particles (they won’t render offscreen, so this saves a considerable amount of CPU and a bit of GPU

-Added a more appealing health bar (hitpoints set to 10)

-Added a life bar (lives set to 5)

-Added a new music track by (Bossfight - Fort Flask), removed some that didn’t really fit the style



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Our work is never over" they said.

Just a Pico sprite

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Got some fun collectibles in our game, Path of Kami!

Respect (Only TLOZ Players Will Understand)