Game
GAUZE
10 years ago

Update 0.7.0 - The game is almost finished?!


Hey all! So this update pretty much concludes all the content I originally planned for GAUZE’s final release. However, this isn’t a 1.0.0 update! what the eff?????

I’m hoping to do some testing, and send the game around a bit first. I’m hoping that feedback from doing this will help me focus on what I should be doing next.

Aside from that, there are a few others thing that I definitely know I need to do. The first being some sort of “Unlock Screen” which displays whenever the player unlocks a new character. This will make the character unlock process make more sense/be more cohesive. I also want to add some sort of death animation to the bosses. This way the battles will seem more satisfying. There are also a couple bugs that I’m aware of, and will be looking into.

Also, maybe RIGHT-CLICK support?

Anyways, here’s whats new

CONTENT

  • Ending Cutscene plays after defeating the third and final boss

  • An indicator at the character selection screens will display the highest floor a character has reached, and also indicate if you have beaten the game with a specific character

  • Characters now need to be unlocked! Each character has different requirements

BALANCE

  • Increased chance for champion enemies to spawn

  • When entering the post-game floors, the game speeds up
    -SPEED++ now costs 50HP
    -WALLS have 150HP instead of 100HP, and also have a new destroyed graphic

MISC.

  • WALLS now have a random chance of being rotated by 90 or 180 degrees

  • Adjusted main menu screens

  • BOSS KILL graphics shows after defeating a boss

  • Renamed SWAMPY to OOZING

  • Renamed FROZEN to FRIGID

  • Renamed HOT to SWELTERING

  • Renamed HEAVENLY to CELESTIAL

  • Post-game floors are now called GASH

  • Renamed SKY to HEAVENS

  • Renamed RAIN to RAINFALL

  • Renamed OCEAN to SEA



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