Game
Impact: Construct
12 years ago

Update 0.7 -HUGE UPDATE!!!


-Added game modes to the game:
Mode 1: Free-For-All(FFA). All players fight for themselves. No survivors!
Mode 2: Team Deathmatch(TDM). Two teams(red and blue) fight each other, for glory!
Maps are seperated to TD and FFA for server host to switch between modes faster.

-Made respawning UI slightly diffrent to fit based on what game mode players currently are.

-Increased performance by setting all pickup lights to static and baked them to the lightmapper.

-Added a hit indicator whenever the player hits a damageable player(this includes himself).

-Jump pad sounds are now heard by other players when used.

-Ammo, Health and Armor numbers have been remade to look better.

-In Team Deathmatch mode, player’s nameplates will have theire team color.

-Added unique crosshairs for some weapons.

-Implemented a zoom function for all weapons. This can be used by holding down the RMB.

-Fixed some networking errors to improve stability for newly joined players.

-Added Ammo system. Players will now start with a pistol with infinite ammo, and need to pick up other weapons in order to use them, while them having ammunition limits.

-Distributed supplies around the map more logically for both FFA and TDM modes.

-Added new supply pickup: This pickup is a powerup and grants immunity to all types of damage that do less than 200 damage for 15 seconds.

-Added new supply pickup: Small armor chips that have fast respawn and give small amount of armor boost.

-Ray pistol and ray cannon’s light decal now fade smoothly instead of instantly.

-Fixed nameplates not hiding after you have looked away for a certain amount of time.

-slightly increased the maximum lights active per object.

-Improved supply pickups’ networking by disabling the constant update, since it will never really move its position.

-Engine anti-aliasing has been set back to x8. People with higher end PCs will be able to see the diffrence from it.

-More minor changes have been done to the game that will take too long to write down, Soz bruh.

-UPDATE ON NETWORKING PROBLEM:
The problem with newly joined players has been reduced to happen 90% less likely than before, but it is still there.
It is reccomended to restart the map or change the map entirely to get rid of the problem for people that get it.

Cheers
-Nevaran



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