Reduced large ship’s armor drastically but health will scale with each wave that spawns.
Increased reload rate if your ship is moving.
Added a better visual indication that your reload rate is changing to the UI
The wandering enemy fleet will not appear in the first system (It’s a bit overwhelming for newer players to stumble across that and then the system gets attacked).
Burrl is now the first ship in the ship select screen. I believe this the better “intro” ship, so I’d rather new players pick it up first.
Item containers no longer upgrade themselves, instead there is reduced chance to get each stronger type of container.
Fixed a bug where planet attacking ships would destroy each other after one runs into the planet.
Added better visual indicators on the map for the travel pod and the dropship.
Reduced the volume of the victory soundtrack to match the others
Next up
Heart of the Machine
Been working on improving the system selection UI. What do you think?
Wishlist P10 on Steam: https://store.steampowered.com/app/1319550/Power_of_Ten/
I've been listening to the feedback I've gotten and I decided it's best to overhaul the ammo system in Power of Ten. Here's a bit about how it'll look when I release it to you all.
Early access for Power of Ten will include a bunch of new mechanics and features. Including these Shield Breaker ships that will try to undo your hard work. What do you think? Wishlist: https://store.steampowered.com/app/1319550/Power_of_Ten/
Sometimes I just have to stop and see what these guys are up to...
A close shave in Power of Ten. Also a new weapon to be added :). Wishlist if it seems like something you like: https://store.steampowered.com/app/1319550/Power_of_Ten/
Just updated Power of Ten Demo with a bunch of new content. Check it out on Steam (Gamejolt version to be uploaded very soon). Play the Steam demo: https://t.co/OY9ZAp7l2C?amp=1 Changes: https://store.steampowered.com/newshub/app/1319550/view/29199769…
Working on some new weapons in Power of Ten. What do you think of these?
Modular ship design system in Power of Ten. What do you think?
Check it out on Steam: https://store.steampowered.com/app/1319550/Power_of_Ten/
Reworked the style of the asteroids in my game Power of Ten. I felt like they didn't fit very well within the style of the game. What do you think?
Try the demo: https://store.steampowered.com/app/1394090/Power_of_Ten__Demo/
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