Game
Mirrors
14 years ago

update 08/15/'12


well, not keeping a daily update on the news feed, but I do update my game every so-many-hours :)

however, since the last update I got a lot further on this:

I added music, a boss which is really balanced out after a few people tested it -it was a pain to beat :P-, new enemies, new interface which is a lot easier to keep track off. and a few new levels!

new stuff being added by the minute, so feel free to check it out :)



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Strange Umbrella

Microsoft Windows XP Unprofessional (windows logo prototype)

Terraria

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Subscribe to technoblade

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg