Game
MORTEM (Hiatus)

5 years ago

Update 09/05/20


Hello, it's been a while.

I haven't been able to work on the game much because of the pandemic that has surprised the world so suddenly. While progress is being made, thought painfully slowly, I've begun to have second thoughts on the current version of the game.

More importantly, I've been thinking of switching render engines, as I'm not completely satisfied with some of the renders that are finished, namely the current teasers.

header2.png

I've begun experiment with various engines, to see which might produce the best outcome. As of right now, I'm toying around with Cinema 4D, hoping to create more realistic renders with it.

So that's all for now. To recap, progress has been going slow and I'm currently trying out new render engines. (This means all past development will be rendered useless work.)

But hey, it also means that I can produce something much better than the current version of this game. I hope to see all of you again soon, (though don't count on it.)

- Sage

mortem.png


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