Game
FIVE NIGHTS AT ZOMBIES 2 CHAPTER 1
3 months ago

UPDATE 1.0.1: Power wasting nerfed and movement opportunity time increased to increase time to react.




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Game Engine changed to GDEVELOP. Btw Heres the office (unfinal might be changed inf future)

ANNOUNCEMENT: A demo [with working ai of characers] is coming very soon because of my upgrowing knowledge with Mine-Imator making renderring and my upgrowing knowledge of coding making it easy!

HORRAY THE FULL VERSION IS OUT NOW I CAN TAKE A BREAK FROM DEVELOPMENT

Sneak-Peak of the FIVE NIGHTS AT ZOMBIES Title screen (This is the screenshot of the developer release AKA The build the dev- Me uses so this menu may be changed)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).