
Hello!
Today we published a new update called Another Bug Bites The Dust that focuses mainly on bug fixes, but we also added a new map called “Old_Town” (many thanks to @Lo0 ). By the way, if you want to make a map for us, you can send me - TheMatiaz0 a mail with .Level0 file (map) attached. My contact e-mail is: “[email protected]”. But we don’t promise that we will add your map. Anyway, let’s go to the changelog section.
New map - “Old_Town”:

Changelog:
Changed the Log In scene by adding new background graphics.
Fixed a bug on “Car_Park” map with invisible colliders.
Sidewalk is now set to Z = 90 so the player can’t be under the object.
Zombies can’t attack the player in Practice and Tutorial anymore.
Spawn enemies object is not a collider anymore.
Removed weird furniture/objects from the Tutorial.
Removed bool NoiseLaunch from WritingObject in the Tutorial, which caused the zombies to focus the player.
Bear Trap has been updated - now after the player activates the trap, zombies will hear it in a small radius.
Fixed loot position on “Forgolden” map.
Removed huge speed buff for zombies after 2 minutes in game passed (they were TOO STRONG).
Added a sound for door destruction.
Changed the barbed wire collider, it’s now smaller.
Added a new map - “Old_Town”.
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