Gameplay
After seeing that there are many people who managed to finish the game very quickly, I am confident to increase the difficulty of the game a little bit.
Normal Mode:
To make things more easy to read, x / y / z / a / b represents night 1 / night 2 / night 3 / night 4 /night 5.
Rachel: Increased difficulty level to 3.15/7.25/11.5/14.85/15.5 (was 2.5/6.5/10.35/14.25/15).
Doug: Increased difficulty level to 3/8.0/12/14/15.5 (was 2.35/7.0/11.75/12.5/15.2).
Ray:
Increased difficulty level to 1.0/3.25/12/14.25/15.5 (was 0.3/2.5/11/14/15)
Increased the running speed animation to 0.67% (was 0.65%).
Thing:
Increased the bonus speed of the curtains when the player is hiding under the desk by 25% (was 20%).
Increased difficulty level to 1.5/4.5/8.75/11.5/13.75 (was 1.0/3.0/7.0/9.0/12.5).
Pete: Increased difficulty level to 1.15/4.5/8.25/11/14.85 (was 0.75/3.75/6.75/9.75/13.85).
Bane: Increased difficulty level to 1.0/4.0/8.0/14.95/15.5 (was 0.5/3.05/7.0/13.3/15.0).
Power Usage:
Reduced to 0.003 per 0.05 second (was 0.0035 per 0.05 second) using cameras.
Reduced to 0.022 per 0.05 second (was 0.025 per 0.05 second) using doors.
Hard Mode:
Basically, just a few small changes like (0.25,0.5,0.75) to all characters level, things that I won't change much because the hard mode has values close to 20, so messing with these values can make nights a little to hard.
Bug Fixes:
Fixed a issue that caused The Thing to not jumpscare the player when the power runs out and there is a animatronic attacking too.
Fixed a issue that caused Bane to not attack in some situations.
Fixed a issue that caused some devices to not be able to enable post-processing.
Fixed a issue that caused some devices to not execute the command "r.MobileTonemapperFilm 1".
Fixed a issue that caused some devices to not be able to enable Mobile HDR.
Fixed a issue that caused many devices to load textures with higher resolutions.
Fixed a issue that caused pre-5.0(Android Lollipop) devices to not be able to install the game.
Fixed a issue that caused the game crash on some devices (NOT ALL DEVICES ARE FIXED YET).
Fixed a issue that caused too many 'Shadowmap' and 'Lightmap' textures to load at the same time.
Fixed a issue that makes the warning screen displays "Flashing Lihgts" instead of "Flashing Lights".
Performance:
Reduced Lightmap and Shadowmap textures sizes.
Reduced the number of Lightmap and Shadowmap textures.
Reduced the distance that some Models can be seen.
Reduced the Max RAM usage (From 248mb to 208).
Reduced the time that the Monitor B can be updated from 0.7 to 1 sec (Less CPU usage).
EXPERIMENTAL - Changed NDK from ndk-r31 to the old ndk-r20.
Quality of Life:
New graphic option: 'Epic'
Reduce the APK size from 95MB to 85MB.
Improved Menu Visuals.
Graphic options now can affect the Screen Resolution, been: Low=50%, Medium=75%, High=90%, Epic=100%.
(Medium is highly recommended for people with a low-end device that want good graphics and good performance).
Added a New 'Control' tip.
Added support for Vulkan Devices.
Added 'Stars' for each challenge completed (Normal Mode, Hard Mode and Custom Night on Higher Difficulty (20-25)).
Max difficulty of the custom night now is 25 (was 20).
Know Issues
Some phone calls have the volume turned down.
Some recorders are unable to record the game sound.
Updating the game will not make you lose your progress, unless you deleted the folder that the game created to save the files.
The update is coming today in a few minutes/hours.
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