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Five NIghts at Freddys: The Horrors of '87 III (a Five NIghts at Freddys 3 Reimagining)
2 years ago

Update 1.1.2

- Fixed Phantom Bonnie having a requirement that didn't exist in gameplay




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The Enemies So Far, Some have been redesigned from the original MetaDoom

Possible Update?

Giving You all a screenshot

One of the Games New Enemies - The Dread Knight

From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)

The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly

I don't think he's supposed to be here

He can Not Sense has no Sense

A Monochrome Memory

I'm Making a Doom Mod Using the Sourcecode of Metadoom