So, hey. It is now exactly 2 months since I released whatever this jumbled mess is, so I decided it’s time for a little update. It’s nothing big at all, just a few changes to spice up the gameplay by 0.1%, and also changing a few things I wasn’t happy with in 1.0.
This is the part where I copy-paste the changelog:
BALANCES:
Metroids infinite aeral has been removed from the earths surface forever.
Pookachohs special now travels the frickin world
Pookachohs recovery has been nerfed in terms of functionality; you can no longer go the same direction twice (Like in Smash)
Pookachohs recovery no longer makes opponents flinch (The last hit spikes if you hit airborne oponents because why not (: )
Added landing lag to Zaldas aerial
Zaldas swords now come out differently if you throw them in the air
*Pookachohs aerial hitbox size has been reduced
PATCHES:
Fixed a bug where a gamecube controller from player 2-4 can change their color using the start button
The hand on the pause screen no longer spawns in the corner
*Generic Gamepad’s can now actually control the Stage Selection Screen
RANDOM CHANGES:
Dahsing has been revamped, so now you gotta double tap to dash, even if you are on a controller with an analog stick.
You can now prompt to change your characters color using the shield button
All controllers can now move using the joystick or Dpad. It all comes down to prefrence. (Gamecubes cannot due to Gamecube controllers being different and weird to deal with)
Made it a little more obvious that AI’s exist in this game
NEW ADDITIONS:
*Nintendo Switch Pro Controllers are now officially supported.
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