Hello people, I'm back again with another new patch. Have to say I did not do a good job at optimizing the game while developing it, sure it ran pretty well on my device (not considering the fact that FPS dropped to 50 as soon as I opened the cameras), but right now we don't live in the times when everyone at least has got Core i7 and GTX 1080. And so I wanted this to mainly be an optimization update with several performance improvements and lowering the game size to 700 MB or something. Looks like I keep the size problem till the next, final update, but hey! Game is indeed running better now, especially on the main nights! So, let's get to the changes:
Main Gameplay
New and improved Renders (Changed CAM 2, 4 and 5; cropped, edited and remade several renders for all animatronics)
Double Jumpscare softlock was (hopefully) fixed
Secret night
Fixed Fade stuck on the screen (kinda)
Fixed flashlight not taking power on cameras if corridor was blocked
Fixed Toy Freddy in the office
Fixed blocking sound playing on the cameras
Toy Foxy mini-game
Fixed ground overlap at the start of the map
Fixed hitboxes on Toy Foxy's parts
Misc
MASSIVE optimization
Easter Egg and other things
And also, this is very important to hear for me, have you got the new night yet?
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