This update contains a lot of quality of life changes as well of indicators, tutorial improvements etc.
The most important aspect of this update is the combo mechanic rework.
The sequence of the combos are mostly intact, however the combos are now initated by only the normal attack, the player can branch out from there.
You also see a new starter skill, called preparation, which branches out into the buff category, as the buff skill category as a choice is now removed, to make the hud more compact, making all the choices (Guard, items) visible to a new player as well.
Here’s a demonstrationg gif for the new version:
As for the other changes:
Extra quest markers for the main questline so people won’t get lost as much.
Removed shade boss from prologue as it proved to be too exhausting to the player to fight 2 bosses after each other. (should’ve seen it coming xP)
Adjusted the exp rate a bit
Tweaked both the Gun and Dagger category skills in damage to more fit their
roles.First tutorial fight is no longer a huge text dump, only a medium text dump with more clarity.
Added the cross game variables (which serve no real purpose in the demo until it’s implemented in the other games as well, but it’s there)
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