Game
Five Nights at F***boy's: Complete Collection
7 months ago

Update 1.2


I made this update a long time ago but didn't have the time to properly test it nor was it a priority due to life obligations. Unless there is something seriously wrong with this build, expect it to be the last activity this game ever gets.

General:

  • The platinum achievement has been removed. Checking for all achievements could only be done reliably if every save was on the same device without ever messing with them, which unnecessarily locked a lot of people out of it. Removing it is the better call.

  • Act 0 has been added

  • Several balance changes have been made to some of the playable characters as well as a good number of the boss fights

  • The game freezing at random points while maintaining audio and controls has been fixed

  • Several instances of the game using the wrong battle music (usually in regards to alternate tracks) has been fixed

  • Many bosses have had their defenses or HP lowered

  • Most bosses now have a minimum period of 3 turns before they use dispel dance after being inflicted with a status effect

  • Several game-specific bugs have been fixed. Given in detail below

  • Slight delay between actions in combat has been fixed

  • "Speed buff" effects increase evasion rate as well now

FNaFb1:

  • Calculation error regarding the Toys' defense stats has been fixed; their battles now last an appropriate amount of time

  • Switching music on the jukebox no longer results in sometimes incorrect tracks being played

  • Bunny Hop debuff rate has has been increased from 18% to 26%

  • Backup Bash damage is now based on party missing HP rather than party dead members

  • Lowered Mama Bird's cost and increased effect

  • Plank Walk's TP consumption is capped at 62

  • Rushdown's recoil reduced by 25%

  • Fixed the exploit that allowed players to increase Toreador March's chance of success from 70% to 99.998% (also applies to other games in which Toreador March is usable)

FNaFb2:

  • Fixed the Intercontinental Ballistic Missile not always being enabled when refighting the final boss

  • Mangle's critical hit rate bonus has increased from 5% to 12%

  • Paravolt deals slightly increased damage and has a lower SP cost. Regains TP at a faster rate. No longer paralyzes

  • Electroshock deals slightly increased damage and has a chance to paralyze now

  • Somnojolt deals slightly increased damage

  • Lightningbolt now has a TP cost, as well as a chance to lower the targets' attack

  • Slightly buffed Golden Toss

  • Golden Walk has lowers agility by 2 stages now

  • One of the secret bosses having a strangely offset health bar has been fixed

FNaFb3:

  • The circumstances in which Scraptrap can be fought have been changed to disrupt the flow of the game less

  • Fixed a bugged message when obtaining the Hydra Weapon.

  • Fixed the bug that caused the player to get stuck in a table when entering Atari Land under certain circumstances

Finale:

  • The Kitchen Key chest now starts empty

  • Fixed the ambience not playing at certain points where it should have

  • Corrected Freddy's voice line when he time travels for the first time

  • Corrected Door Slam's damage

  • Ursine Descent debuff chances has been increased from 20% to 35%

  • Kin Maul stun chance has been increased

  • Fixed Toy Bonnie's initial cutscene repeating

  • Toy Freddy is no longer dead immediately after being recruited

  • Fixed a softlock that could occur when manually returning to the entrance of the first dungeon

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