Update 1.2 is here!!
Added things:
Buildings have collision.
Pause menu.
Player walk speed increased.
Player sprint speed increased.
Player jump height increased.
Update 1.2 is here!!
Added things:
Buildings have collision.
Pause menu.
Player walk speed increased.
Player sprint speed increased.
Player jump height increased.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
I was bored, so... ManutKat.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
My D&D art for my family so far (WIP if you couldn't tell)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Among us_into Madness
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