I should have bundled 1.1 and 1.2 into one update but I did not think I would have this much free time today. In any case, here’s what the update brings/changes:
The spike and particles no longer disappear once they travel a certain distance behind the player
Changes to the jumping so it doesn’t feel as “snappy”
Continued adjustments to difficulty
Stuttering is now almost nonexistent
Gigaform will be recieving one final update before I move on to the next project. This update will be pretty significant in comparison to the first two, hopefully. Expect it to be uploaded within the next few days.
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