Game
Gigaform
10 years ago

Update 1.2


I should have bundled 1.1 and 1.2 into one update but I did not think I would have this much free time today. In any case, here’s what the update brings/changes:

  1. The spike and particles no longer disappear once they travel a certain distance behind the player

  2. Changes to the jumping so it doesn’t feel as “snappy”

  3. Continued adjustments to difficulty

  4. Stuttering is now almost nonexistent

Gigaform will be recieving one final update before I move on to the next project. This update will be pretty significant in comparison to the first two, hopefully. Expect it to be uploaded within the next few days.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

Regional Bulbasaur. #Pokemon

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc