Game
Gigaform
11 years ago

Update 1.2


I should have bundled 1.1 and 1.2 into one update but I did not think I would have this much free time today. In any case, here’s what the update brings/changes:

  1. The spike and particles no longer disappear once they travel a certain distance behind the player

  2. Changes to the jumping so it doesn’t feel as “snappy”

  3. Continued adjustments to difficulty

  4. Stuttering is now almost nonexistent

Gigaform will be recieving one final update before I move on to the next project. This update will be pretty significant in comparison to the first two, hopefully. Expect it to be uploaded within the next few days.



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Shadow The Hedgehog X pixel art

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

Demonstration of the spells and their effects :)!

Why walk when you can jump?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)