Game
Gigaform
10 years ago

Update 1.2


I should have bundled 1.1 and 1.2 into one update but I did not think I would have this much free time today. In any case, here’s what the update brings/changes:

  1. The spike and particles no longer disappear once they travel a certain distance behind the player

  2. Changes to the jumping so it doesn’t feel as “snappy”

  3. Continued adjustments to difficulty

  4. Stuttering is now almost nonexistent

Gigaform will be recieving one final update before I move on to the next project. This update will be pretty significant in comparison to the first two, hopefully. Expect it to be uploaded within the next few days.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Update 2.627

New challenges & new effects!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

Alone Together....

Path of Kami, running around the shrine area