1 year ago

Update 1.27


Update 1.27

Added

  • New map: Reactor A5

  • Decoupler

  • Adhesive Coupler

  • Pointer

  • Counter

  • Office Chair

  • Office Desk

  • Office Computer

  • Office Monitor

  • Naval Mine

  • Chain

  • "Mute" context menu option to the Lagbox, Metronome, Missile Launcher, Timed Gate, and pistons

  • Blunt impact can now emit blood particles

  • Blunt impact have a chance to cut the skin open

  • Sound effects for bullet cracks and whizzes.

  • Grid and angle snap size settings with optional keybinds

  • Bus window can shatter

  • Some ambient sounds in the main menu

  • "Artery sections", where cuts and shots will emit a larger, more focused bloodstream

Changed

  • Bullet holes age more visibly and eventually cause larger bruises

  • Casing ejection particles no longer scale with the weapon

  • Closed suspicious mod rejection loophole

  • Made tempered glass shatter quicker

  • Changed map selection buttons

  • The hand grenade now correctly loses its pin and lever when armed

  • Increased default physics iterations to 32

  • Increased maximum physics iteration count to 256

  • Increased minimum physics iteration count to 8

  • Made it easier to select objects inside other objects by prioritising the smallest object under the cursor

  • Improved fragmentation explosion crushing behaviour

  • Organisms can now fully restore their blood levels on their own

  • Missile Launcher missile will now explode when shot with a sufficiently large round

  • Increased headshot fatality rate

  • Slightly increased bullet knockback force

  • Made sentry turret AI more consistent

  • Doubled the lethality of the landmine

  • Changed water surface explosion SFX

  • Lowered wood bullet impact volume

  • Increased ricochet sfx spread

  • Reduced blood impact mist

  • The flamethrower and fire extinguisher now has slight recoil

  • Updated several item descriptions to color code different types of signals

  • Made detail view explosive killzone a vector image

Fixed

  • Mods occasionally failing to upload

  • Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and "what the hell" moments

  • Humans could live having all their blood replaced with a tasty beverage

  • Zombies healing wounds

  • Cardiopulmonary bypass machine collision serialisation working incorrectly

  • Attachments detaching when weapon is activated using activator electrode

  • Incorrect servo description

  • Immobility field - sentry turret interaction weirdness

  • Heart rate monitor showing 70 bpm when it shouldn't

  • Broken plate debris not showing up when flipped

  • Some more safety

  • EscapeRichText loophole

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