Updated the game into RPGM MV v 1.5.0
Added FPS Sync option (thanks Yanfly, you’re the king of plugins).
Fixed the first side quest.
Fixed a couple of bugs.
Fixed a few typos.
Previously Rows were only used for aesthetics. Added in full Row functions for more tactical options.
First Row: Evasion -10%, Hit Rate +10%, Target Rate 150%
Second Row: Evasion +10%, Hit Rate -10%, Target Rate 90%
Third Row: Hit Rate -15%, Evasion Rate +15%, Target Rate 80%
IE, characters in the front row will dodge less, hit more and get targeted a lot more. Second row you dodge more, hit less and get targeted less. Third row you dodge even more, hit even less and get targeted a lot less.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
So here's the first of the zodiac signs i will make for the next weeks.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
not the greatest house, but it's a house! :D
Coming Soon...










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