Updated the game into RPGM MV v 1.5.0
Added FPS Sync option (thanks Yanfly, you’re the king of plugins).
Fixed the first side quest.
Fixed a couple of bugs.
Fixed a few typos.
Previously Rows were only used for aesthetics. Added in full Row functions for more tactical options.
First Row: Evasion -10%, Hit Rate +10%, Target Rate 150%
Second Row: Evasion +10%, Hit Rate -10%, Target Rate 90%
Third Row: Hit Rate -15%, Evasion Rate +15%, Target Rate 80%
IE, characters in the front row will dodge less, hit more and get targeted a lot more. Second row you dodge more, hit less and get targeted less. Third row you dodge even more, hit even less and get targeted a lot less.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Sonic and Shadow as Pokémons. #Fakemon
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Pixel art gif
Sometimes Aeron needs a friend to help him out in tight situations.










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