Game
Project Interstellar
9 years ago

UPDATE 1.3: The Planetarium Update


Yes, it’s finally here! The new update that brings loads of additions and graphical changes! Not only is the game more about exploration, but it also looks a lot nicer than it ever has!


Changelog:

  • Player now begins in center of the galaxy, rather than at point 1000x, 1000y.

  • Player health is now shown in the top left corner of the screen.

  • Added planets.

    • Planets have randomized names and statuses.

    • Status determines the ability to be used as an item shop.

    • Planets are parallaxed, just as backgrounds are.

    • Minimap locates planets.

    • Edited tutorial to explain planets and shops.

  • Added various nebulae in background to add more color to the background.

  • Added soundtrack.

    • Ambient music plays during normal gameplay.

    • Double BPM track crossfades when near full speed or while in potential combat/danger.

    • 9 songs added: 4 ambient tracks, 4 combat tracks, and title screen track.

  • Added native gamepad/joystick support.

    • Gamepad use must be enabled in options menu to use.

    • Analog sticks can be swapped ingame.

    • POV Hat/D-Pad and right stick control where to place modules.

    • Buttons can be mapped at any time.

    • Not implemented, but planned: Player-defined button names for easy reference.

    • Two control styles; Original control: press forward to speed up, down to slow down. Tilt control: Tilt stick forward to move at a speed depending on how far as you move the stick forward.

  • Changed options menu.

    • Menu text is now centered.

    • All options now saved to an INI file in the “AppData” folder under “AppData\SpaceGame\config.ini”.

  • Added new particle effects.

    • Explosion particles, replacing most previously animated explosion sprites.

    • Hit sparks, appear when a ship or module is hit with a laser.

    • Item sparks, appear when collecting an item.

    • Laser sparks, appear when a laser disappears.

  • Camera now shakes when moving near full speed.

  • Redesigned title screen.

    • Removed “warp-speed” background and replaced with subtly-animated background.

    • Moved logo to right, also now animated.

    • Changed credit line and now shows composer of music.

    • Added particle system to title screen for “supernova”/”galaxy” area.

    • Added social media buttons to bottom of screen.

    • Added version and copyright text to bottom of screen.

    • Pressing F12 on title will toggle making the title elements invisible, allowing you to see the background fully.

  • Application surface now updates every second, allowing for window resizing without needing to zoom afterwards to remove distortion.

  • Changed splash screen.

    • Splash screen now shorter and shows updated logo and colors.

  • Redesigned shop menu.

    • Shop menu now only accessible when near planets.

    • Shops now only offer up to a maximum of 10 different items for sale.

    • Only the items that the planet sells can be sold back to them for credits.

    • Shops sell randomly different items per planet.

  • Changed starting inventory loadout.

    • Player is now given 2 weak cannons and 2 slow boosters instead of only 1 weak cannon.

    • Change made to allow the player to find planets faster in the beginning of the game.

  • Added warning when nearing galaxy borders.

    • Text appears at bottom of the screen, explaining the border.

    • A red border is visible at the border.

    • Edges of the screen flicker red when near the border lines.

  • Added “Generate New Galaxy” option

    • This option generates a new randomized galaxy, allowing for new planets and enemies to be discovered.

    • This option does not delete your current ship layout.

    • You cannot return to a previously generated galaxy.

  • Changed inventory list to be more compact.


The amazing music was created by WoolyDrool! Check him out on Twitter and SoundCloud!



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