OOO, 11 PM Ukrainian Summer Time, my favourite to release an update! Ok but really, this is what it has come down to. After this long and rocky way, the journey has come to an end. This is undoubtedly the greatest and THE biggest update I've ever made to a game and I sure hope it'll finally let me tie up some loose ends. This one was supposed to come out much, much sooner but some things about how I manage these games have, unfortunately, never changed. So, it is what it is in that regard. I still believe whatever I've achieved in this update will ultimately be worth it and I can finally put this all to rest. I feel like I want to say something more but there's a ginormous changelog just a paragraph below, so without taking any much longer; this is everything that I have changed about the game in this update:
Fixed certain awards being given to you without meeting some of the requirements
Added an option to whether or not you want to have the music playing during 40/20 (Unlocked globally after beating 40/20 once). The volume has also been decreased and can be toned down even further with the help of Rockstar Foxy
'Insta-Quit' Option now affects the Menu
Fixed Character Info Cards staying in front of the Fade Effect if you were to intensively drag your mouse around the roster during the fade out
Increased the difficulty of the challenges Face of the brand, Pay attention 1&2, Springlocked, Creepy Crawlies 1&2, Nightmares Attack and Chaos 1
Changed the graphic used to show you've beaten a challenge without upgrades
Fixed 'No Match' Trophy being unobtainable
Fixed player's ability of buying and using the Death-Coin while not looking at the computer screen
Death-Coin now has a price shown in the Prize Corner
Death-Coin can't be used now with Rockstar Freddy on screen
Mute Voice button now prevents you from accidentally buying a Bonnie or Baby plushie
Reduced the time it takes for the PC to turn off from 6.66 to 3.33 seconds
The tempurature now doesn't go up for a bit when it reaches 119°
While optimising the Audio lure objects, I've noticed that for some inexplicable reason their usage didn't take 0.1% of your power like 1.1.0 intended. I've fixed that. Don't worry, this isn't the only thing I thought has already been fixed in a previous update
A rhetorical question; remember how 1.2.6.7 supposedly fixed Foxy not taking your power after knocking 12 times by increasing the number to 14? Turns out the maximum amount of times he can knock at your door is 15. Yeah, math was never my strong side. Good luck saving up 54% of power to test that for yourself
Phone Guy was also believed to have been fixed in that update. After all those years, he is finally fully functional
1.3.1 didn't do anything to Toy Freddy it was going to. Please; do me a favour and never ask me how I update these games
Gave Bonnie and Chica a separate knocking sound, which is also slightly panned now
You can now Death-Coin Foxy when he's running in the hallway
Foxy, Toy Bonnie and Toy Chica can no longer kill you during power out when Freddy's active. They, combined with Withered Bonnie, Withered Chica and Nightmare now can't attack you during 6 AM. These characters have also been prevented from causing double jumpscares including Rockstar Freddy
Balanced Adventure Endo's interactions with Foxy, Phantom Mangle, Phantom Balloon Boy, Shadow Bonnie and Nightmare
Fixed Mangle's part not disappearing if you were to kick her in the hallway
Radio static is now not heard from her when you remove her from the night
Tiny nerf to Golden Freddy
Withered Golden Freddy was nerfed
Phantom Puppet is less of a nuisance now
Phantom Balloon Boy now can't appear for a few more frames on higher AI levels
Shadow Bonnie now is guaranteed to disappear after a PC reboot
Changed the method used to make Nightmare appear in your hallway
Adventure Endo now disables you from booting up your PC with a time slightly affected by his AI level
Rockstar Foxy now makes Shadow Bonnie leave your screen when they are together
Fixed Dee Dee working incorrectly the fifth time she appears
Golden Freddy now can't cause hallucinations when being summoned with your mask put on
Moved Dee Dee out of your PC screen
Tweaked Lolbit's appearance interval
Gave Nightmare a leaving sound effect
Mediocre Melodies' voices are now panned to where you're looking, same as their vent walking sound effect
Orville now has a guaranteed chance to leave if you've been unlucky with fending him off for too many times
Rockstar Freddy now doesn't let Phantom BB attack you
Heavily tweaked Rockstar Foxy
Scrap characters now stay in your vents for a little longer when a certain condition is met (AI 16 or higher on a 2000 or less points night)
Adventure Endo has been given an encounter cooldown after turning your PC off when going for last few hundreds of points. There are some nuances to that but you're welcome
Heat vignette has been given a high quality and more noticeable sprite
Bonnie now has finally been given a decent jumpscare animation
Nightmare had one frame missing in his jumpscare animation
FNAF 2 jumpscares have been properly implemented, animations from that game have also been given to Withered Bonnie and Chica
Scrap animatronics have all received re-animated jumpscares and all of them were made special in one way or another
Rearranged a few frames in Toy Bonnie's and Chica's office animations to fix their movement being a bit twitchy
Fixed Withered Bonnie having his bowtie infamously clipping through his lower jaw on his camera render
Withered Chica's camera sprite has been made properly transparent
Resized Withered Bonnie's and Chica's camera sprites
Nightmare Mangle's Sprite had a confetti flying over her head from the original game
Made Funtime Foxy's sprite look a bit more natural
Gave Shadow Bonnie a better render
Toy Freddy's message pool almost doubled
Funtime Foxy now also has a voice line
This game had started my long running tradition of the 'camera stare' Easter Egg not properly resetting cuz perfect conditions were required for it to happen. I've ended that cycle. Also, Freddy will now turn your head to you depending on his AI level
Roster Easter Egg has finally been brought back
FNAF World characters now can't appear in the intro if you haven't been to the main game yet. They were made more frequent to counter that
Fixed FFPS children softlock
Made UCN Cutscene shorter
7000+ cutscene is now shown only once
Fixed those pesky lines at the edges of the main menu
Worded a few animatronic descriptions a bit better
Some of the UI elements have finally been given high quality assets
The Trophy notification has been improved
Cleaned up the API Menu
Tweaked the Anti-Cheat
Sprinkled a few more secrets
Cleaned up and edited the game files
Edited a bit of stuff to how I would usually do it with games on this account
Some tweaks to the Discord Rich Presence here and there
Overall some smaller optimisations where I felt like adding them
Happy 4 Years Anniversary FFPS : OCN.
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