-Added onto Teddie's aggressive mechanic.
-The "Deploying Ghost" interruption now slowly fades out.
-Kanji's anger will be un-paused if the "Deploying Ghost" interruption has dissipated enough.
-Heat caused by the Control Room now increases in potency the longer someone's inside when the Sauna modifier is turned on. This should have little to no effect on normal gameplay and is just to prevent Control Room stalling.
-Kanji's head popup is now being used for Teddie's aggressive mechanic instead as it's pretty useless with his tweaks in 1.8.
-Lowered the alarm volume during the Onslaught Alarm.
-Lowered the Warden Twins' volume during the Onslaught Alarm.
-Fixed Yukiko STILL entering the Control Room when she's not supposed to.
-Fixed Teddie delaying his kill check during his vent attack while in his bear form.
-Fixed Yukiko's eyes being able to turn yellow in the Wonderland cameras.
-Fixed the Spider sound effect randomly panning.
-Fixed the Warden Twins and buttons getting stuck floating in mid air during Onslaught Alarm.
-Fixed instances of Eternal Slumber to now say Time to Wake History.
-Fixed the spider not being interactable when overheating while holding onto it.
Teddie's new mechanic doesn't make Rest Uneasy too much harder. (Restless Slumber and Time to Wake History are a different story.) It's just to make his buff more interesting than just "he's faster".
I'm sorry for adding the Teddie buff now of all times instead of when 1.8 was in development. I've wanted Teddie's buff to be more unique for a while now but couldn't think of anything until recently!
This is the final time I'm making any drastic changes to any base roster character and their aggressive buffs.
Thank you to @Plantyboy
, @Simon247
, Corfund and @Trajiic
for playtesting the update! Trajiic also verified 1.7 Eternal Slumber a few weeks back, which I honestly thought was borderline impossible! Make sure to give it a watch and leave your support in the comment section!
https://www.youtube.com/watch?v=EwysSdoOMRw















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