Previously, Cave of Wonders featured a character creator for multiple characters, but due to some issues, this has had to be removed. You can still create a character but it’s only 1 and it’s for that current playthrough of the game. Eventually there will be a save game function and load game function in order to not have to restart everytime. The code has been changed a lot recently in order to get past errors and bugs, but it’s still not finished and there isn’t much in terms of the actual gameplay or story.
I’m still working hard to solve problems and make the game more playable!
Next up
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I worked so hard to get all four of them to the end safely, but then...
it happens
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
A sneak peek at the new OST, can you guess what this song will be used for? 🤔










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