Game
"Project Mirrormask" (game prototype)
7 years ago

[UPDATE] 12th of September: Big graphic changes!


​Hello all!

I’ve been working on a few different things to improve the overall quality of the game, and I am very close to make an “official announcement” to share the actual name of the game and all that :D

First, you can see I replaced the plain looking ball for a character. My idea was always to have a character “flying” on top of the board, and while it currently looks like she’s floating, I’m going to make more changes so it actually looks like she’s running/flying on the track instead of just floating on it.

Another thing I added was an indication bar for the GUI. That replaces the old white bar in the previous version, and it’s supposed to let you know when you’re supposed to hit the key/button. The DDR-like game mode also has the tiny arrows at the bottom as part of the UI.

Also, the bright squares are now monster heads :D That’s actually part of the story behind the game, so that’s why I added them. I’m wondering if I should make them easier to recognize their facial features or the current version works. After all, they move really fast and it’s not like you will be able to see their features

Oh, and I also have particle effects \o/

What’s next? Well, I’m currently working on the scoring UI and I will also add a “player hit” thing so you can’t miss more than a few ones before you get a game over. I’m thinking that means I should also add a difficulty level, so lower difficulty levels allow you to be hit more times, while higher difficulty levels allow you to be hit fewer times.

Please play the game and let me know what you think, and if you like what I have so far, please make a donation :D



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