Game
Unity API
9 years ago

Update 2.2.0 & Call for Maintainer


You might have recently received an email from Game Jolt about the site switching to HTTPS on August 18th 2017. While most of your builds should still work fine (only the deprecated Unity Player builds should be affected), it makes sense for the API calls to be made over HTTPS as well.

I’ve took the opportunity to update the underlying API version as well so you can use the fancy new endpoints (see details below, the documentation and the tutorial for more info on those).

I’ve also streamlined the documentation generation and publication so I can easily update it with each release instead of having it to trail a few versions behind.

Add

  • New GameJolt.API.Scores.GetRank(int value, int table = 0, Action<int> callback = null) method to fetch the rank of a given score value.

  • New GameJolt.API.Misc.GetTime(Action<DateTime> callback) method to get the server time.

  • User.SignIn and GameJolt.UI.Manager.Instance.ShowSignIn now accept a second callback Action<bool> userFetchedCallback = null which is called once all the attributes of the user have been populated. The first callback is called like before, as soon as the user has been successfully signed-in.

    • Thanks to @movrajr for reporting the issue and discussing solutions.

Changed

  • Use HTTPS for API calls.

  • Use API version 1.2.

I’m still looking for someone to step up, someone who will keep this plugin alive and enable Unity developers to continue publishing awesome games on Game Jolt. Learn More.



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