Ok time to talk about the game as many of you know I intended for the game to be released August and this may still stand but we have encountered game breaking bugs and even crashes while testing the code for the game the games code has also came to roadblocks as we don’t know entirely which path we wish to take whether that be a more godfather 2 approach or a more yakuza style game aswell as this on top one of my former developers Kelvin decided to quit and change code before he left causing even more problems So far those problems have been fixed the game I would estimate to be 85% done all we need now are textures and models for maps and more voice lines the engine of unity may need to change as it’s absolutely dogshit but we may just need to stay with it being 85% done by now I hope you all can cope with this news of mostly negative but it shouldn’t interfere with the game too much thanks for your patience -
Jurgen
Next up
COMING 2018
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Showing off player 2 😎
What do you think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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