It will contain a few changes from the current April Fools build.
ADDITIONS
Optional boss fights available from the main menu to get people into the groove of the battle system (will not be ACT/MERCY).
A couple extra rooms.
Ralsei finally joining the party.
Proper title screen image instead of pitch black void.
Heavily status-based battles (once I get the hang of making it not look like the default RPG Maker MZ battle system).
CHANGES
No more fake crash after finishing the first puzzle.
Secret cutscene hinted at by converting the "Error" numbers into hexadecimal will be moved to the main menu and exclude dialogue pertaining to April Fools.
Secret cutscene will now be interactable and have music (not very good music, but it's better than pure silence).
Hopefully better, more organized credits.
I hope you all enjoyed the April Fools demo, even if it was short, and I hope you all have a lovely day!
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