We released a new minor version fixing some bugs (especially with the Gamejolt interaction) and improving a bit the user interface.
We are also pleased to welcome Xmaple as a new full-time developer in the team.
In term of features, the loot system and more importantly the multiplayer one have made some progress but still lack enough polish to be integrated into the preview.
Since we don’t exactly know when we will make the next update, here are some pieces of information about the planned system :
Multiplayer will require being logged on Gamejolt.
Multiplayer will use the host as the server. During preview will use unity relay server in order to avoid expose network information about other players.
Multiplayer will use local authority to avoid latency problems. As a three developers team aiming to make a player versus environment game without competition, we think responsiveness is more important than cheat protection.
During early alpha, we will try an open multiplayer mode: when you start a multiplayer game, there are two empty slots on your session and whoever has the game can join you. If someone leaves, he can be replaced anytime.
We actually expect a really low player base during the early alpha phase and assume we don’t need to ‘protect’ multiplayer sessions. If it becomes a problem we will add password protected sessions.
Player’s spell power scales with the number of connected players in real time.
On release, we want to encourage you to play with your friends when possible. We will maintain a free guest client for the game. Your friends can download it and join your game session. Maximum party size is currently 3 players.
Have a nice week and see you soon for the first multiplayer release :)
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