Hey everybody! Hope you’re having a great summer! It’s time for a new update, number 21 already! (just a quick reminder, our devlog started out here, check it out to read past updates; new ones will be published on GameJolt as well)

August is always a bit tough, Madrid is too warm, even if you have such a luxurious device as an air conditioner, but we’re doing our best to survive the heat. We had to crunch for a couple of weeks , which means we worked overtime and on weekends to get to our goals in time; it’s not nice and every developer will say it’s something that should be avoided , but sometimes unexpected things happen and you just have to deal with that. But hey! We were able to do everything we had planned and we took a couple of days off, once it was over, to chill and recover.
The good thing is that we’re back to our regular schedule and things are going great . We have a quite small playable build with the whole rich quarter, time, NPCs with simple routines and some narrative events, getting to this point has been super exciting for the whole team, as it’s the first time ever we can let other people truly playtest the basics .

We have already started working on sketches and drafts for the rest of the city , always trying to have lots of different environments while still showing it’s all part of the same city. The center of the city features more crowded streets than the ones on the other side of the bridge, while being the host of all the public buildings, like the city council, the police station, the university or the hospital . But not all the streets in this area have the same looks, their style changes as players get closer to the other quarters.
We’re not focusing on the poor neighbourhood just yet , but we have made some very rough sketches of it, a twisted chaotic maze in which to get lost . We’ll probably go a bit wild with the architecture here, but this part of the city is still a draft.

As we progress we’ll be able to have people test the other maps and see what needs to be changed, what doesn’t make sense(or is confusing) and needs to be iterated.
We also have about 4.000 words-long extended backgrounds for each of the characters in the game , kudos to the fantastic team of writers for that, they’re amazing, we just can’t post them because there are huge spoilers in there, but we really enjoyed going through all the text .
We’re super happy about having reached a new milestone and excited about expanding what we already have . Hope you are enjoying the tiny bits of information that we keep releasing every two weeks!
And that’s all for now! But you can leave a comment here , say hi on twitter or just write us an email to [email protected], we always do our best to answer as soon as possible.
And stay tuned for the next update! It’s going to be about something we’ve hinted, but never really explained, on previous updates ;-)
Cheers!
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