Game
Dark Deception (Simple Mod Menu)
2 days ago

Update 3.1.1 is now live. I compiled all your suggestions and bug reports from social as well as my findings while doing testing. Feel free to check the article below to see what's changed


  • Added Agatha, Gold Watcher, Dread Ducky, Clown Gremlin, Reaper Nurse, Mama Bear as spawnable enemies includes nightmare mode

  • Added Bear Trap

  • Replaced slime balls to an actual clown gremlin in custom crazy carnevil boss fight

  • Replaced Keybind when descending while flying or nocliping from 'Q' to 'Left Shift'

  • Fixed boss fight replay still showing as ongoing after completion

  • Fixed god mode, freezing an AI using world editor, removing static mesh and spawned or selected objects and undo not functioning correctly

  • Fixed when spawning objects, enemies or traps will despawn or do not save as well as transformation

  • Fixed Key binding for canceling selection should have been the G key, but was incorrectly displayed as RMB in the bindings

  • Fixed key binding for third person

  • Fixed rocket launcher visibility

  • Fixed boss fight agatha not showing active enemies

  • Fixed highlight selection on world editor

  • Removed restriction on spawning enemies using world editor.
    Do note that world editor will always spawn your saved enemies and traps as you load in level

  • Removed unused assets to reduce load times

  • Removed 'E' Key bind when ascending while flying or noclipping, you can use 'Space Bar' to ascend

  • Spawning system optimization, old one uses lots of memory to load

    Incase mod settings, spawn or modified objects do not save try to delete it save files by typing in your windows search bar %localappdata% and look for SimpleModMenu folder then delete it

  • World editor, spawn and save system rework

    When an world object or spawned object is modified it will automatically save but when spawning need to manually save by pressing save button besides the remove and undo button, you can check removed world object by selecting filter to Removed Objects but if you want to check your saved spawn you can set the filter Saved Spawns you can also check unsaved ones to Unsaved Spawns filter

Known issues:

  • Using "toggledebugcamera" command will lock your camera, input, unable to toggle menu, and execute a command

  • Enabling god mode will walk you through some doors or traps, not game breaking but think of it as feature

  • Sometimes third person animations do not play

  • Third Person tablet appears when using Vanish

  • Do not to use teleport besides the enemies will while using god mode will disable it so do be caution



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waitwhat?that'snothowitsupposedtohappen

Gonna get the shards like a boss

Let's clear things up + Update

WAAAAAAAAAAAAA

Most coolest feature i've added, i guess?. let me know your thoughts on this one

Here is third person boss fight gameplay [This is alpha build and not final]

alright alright, next update is coming really soon

Yup bananas can be removed like Monsters & Mortal. Here's the short gameplay and most likely the mod is complete I just need a couple more play tests.

Thanks for suggesting @Play2Play

Here is the new interface for the upcoming update for mod menu (current state: early development)