Hey everyone. It’s been about a month since I updated this, so I have alot to say.
I added a bit during the past month, but I’ve been busy.
-Fixed Zombie AI significantly. Zombies no longer all chase towards you, and can actually kill you, unlike before where they could, but it would rarley happen.
-Fixed the way the areas worked. The game is one big world now, which makes the game easier for me to create.
-World map has been planned, but not created. This will speed up the process, though.
-Added story
-Shelters work now
-Added the choice of a gun or knife
-Added a variety of guns and knifes
-Secrets
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
a drawing I did because I was bored😪. But I love how it turned out.😊
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign
Some Shadow boss fight gameplay 👾










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