Update 3
In the last few weeks I’ve been working hard on introducing secondary weapons to each of the ship classes. So far I’ve got a working Bomb and Guided Rocket. Here’s the latter in action:
As you can see, there are also handy little cooldown indicators for the boost and the secondary weapon.
Aside from that, I’ve also added convenient event text that appears in the center of the viewport when something interesting happens:
So that’s that. Next time I post a news update I’ll cover the third secondary weapon and (hopefully) upgrades between waves. Until then, goodbye!
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