Hey, everybody! Hope you’re doing great. Though it’s not officially summer yet, in Madrid it’s already 39ºC and we’re busy trying to keep our brains away from melting down. Today we bring you a small report of things that have been happening lately. Also, remember to check out our streaming if you missed it!
We showed “A Place for the Unwilling” in GameBoss (Zaragoza, Spain) and the atmosphere over there was lovely. Pretty much the whole Spanish indie development community attended the event. We were able to reconnect with old friends and gather new feedback to keep improving the game. Huge thanks to hosts of the show for having us. It was truly fantastic.

Right now we don’t have any new events scheduled in our calendar, but we’ll let you know once we’re ready to go back out there again with a brand new build of the game.
Which leads us to the next point! We’re making progress in our quest to nail down every single event and quest in the game. It’s a really complex process, one that starts with our writer coming up with totally crazy ideas that would require an entire army in order to be produced. Then those ideas are transformed so they’re both cool and reasonable. After that, we define the actions players will be doing during those events. Check if more assets need to be produced for that event, etc. It’s basically going back and forth until the whole thing makes sense.
And to help us through all these hard times there’s now two more people working in the team (though not for long). I’m talking about Victor and Pablo, who are doing an internship under our watch for the next two months. Can you imagine that? Interns bring up so money questions, what do we do with them? what do they usually eat? We’re kinda lost and suggestions are welcome.

To wrap up this update we have a small surprise that we already announced yesterday on twitter. “A Place for the Unwilling” is featured in the latest issue of “Game Informer”. We knew this was coming and we can finally see our game on the magazine. Game Informer has about 8M subscribers and we are soooooo proud of being there, specially featured next to great games like “Dead Cells” or “Ghost of a Tale”.
And that’s all we have for today, next update will be one of those long juicy texts explaining how we’ve tackled some specific parts of development. So stay tune, let us know what you think and send us suggestions of what to do with the interns.
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