Game
The Vacuum
8 years ago

Update #5


// v1.05 comes as a smaller update than I had hoped, but real-world stuff has got in the way. Anyway we have:

  • added starting crew. Not actually sure about this one. I think starting with zero crew is probably the right way to go, but to help testing for the moment I’ve decided to start you off with one crew member,

    • added new crew personality. Hoping to add one of these each update, this one is a bit gangster.

  • added new quests to existing crew personality. So each personality has at least two quests now. Again, I’m hoping to expand these further with each update. This update sees the addition of quests to locate some lost probes.

  • expanded and fixed quest code. Having play tested a the quests, I spotted a bug (which is now fixed) and have expaned the code to handle the reward and failure parts of the script.

  • added quest load and save routines. So although continuing a game currently breaks the game (I am working on this) I added the functions to handle loading and saving the quests so that they carry over when I’ve finally fixed that part.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!