Game
Looking Back
10 years ago

Update # 5


Howdy folks!

Sorry it’s been a while since my last update; I’ve been writing my dissertation, but I’m trying to keep an eye on user feedback. This latest patch should do the following:

-I’ve fixed the washed out lighting that some people were experiencing; it had to do with a Unity update but it should look better now!

-Interacting with the kettle in apartment 2 will now turn it off (fire safety is important, baby)

-Now there is a run button in the Underworld! Nick hasn’t had a chance to re-record footsteps to reflect this, but that might come in another update.

-Nick has loaned his audio and gastronomical prowess to our logo.

Hope that improves people’s experience! As always, be sure to let me know in the comments if you’re having any other problems.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

not the greatest house, but it's a house! :D

Double Rainbow!!!