Game
Sins of the Past
8 years ago

Update


For whatever reason we decided to update this thing. New stuff includes:

-Sound effects (so you now have some idea of what monsters are thinking and an idea of where they are)
-Usage of all 3 types of monsters
-Many, many fixes/improvements to AI
-Added unimplemented objects from the original version (radios etc)
-Almost entirely new levels that make use of the game’s mechanics
-Slight randomization on some levels
-Two different routes to the ending
-Pausing
-Probably some stuff I forgot

It’s still pretty short and (according to tester feedback) nearly impossible to understand. So, uh, enjoy?

5d0ab31de6802.png


0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I was bored, so... ManutKat.

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

I did this on my 3DS ^^ #Kirby

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Got some fun collectibles in our game, Path of Kami!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg