Game
Sins of the Past
8 years ago

Update


For whatever reason we decided to update this thing. New stuff includes:

-Sound effects (so you now have some idea of what monsters are thinking and an idea of where they are)
-Usage of all 3 types of monsters
-Many, many fixes/improvements to AI
-Added unimplemented objects from the original version (radios etc)
-Almost entirely new levels that make use of the game’s mechanics
-Slight randomization on some levels
-Two different routes to the ending
-Pausing
-Probably some stuff I forgot

It’s still pretty short and (according to tester feedback) nearly impossible to understand. So, uh, enjoy?

5d0ab31de6802.png


0 comments

Loading...

Next up

Have a good Boi

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

I made a small jungle house.