Game
Sins of the Past
9 years ago

Update


For whatever reason we decided to update this thing. New stuff includes:

-Sound effects (so you now have some idea of what monsters are thinking and an idea of where they are)
-Usage of all 3 types of monsters
-Many, many fixes/improvements to AI
-Added unimplemented objects from the original version (radios etc)
-Almost entirely new levels that make use of the game’s mechanics
-Slight randomization on some levels
-Two different routes to the ending
-Pausing
-Probably some stuff I forgot

It’s still pretty short and (according to tester feedback) nearly impossible to understand. So, uh, enjoy?

5d0ab31de6802.png


0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

What you all think

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Explosive domino effect

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Colorful Fox

Happy Late Easter!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Got some fun collectibles in our game, Path of Kami!