Changelog:
New character (in dev)
New level props in the Deep Forest and Ice Cave
Added some guns in the game
Changed enemy faces again
Character can now climb/slide on blocks
..that’s it for now,:) enjoy!
Changelog:
New character (in dev)
New level props in the Deep Forest and Ice Cave
Added some guns in the game
Changed enemy faces again
Character can now climb/slide on blocks
..that’s it for now,:) enjoy!
Update#1: New Thumbnail! ..i’ve been updated the thumbnail of UnderGun. I hope it looks cool. :3 ..and i just recently updated the game. Here’s a screenshot: ..for further updates, follow the game :)
I just released my first asset pack on Itch.io! Check it out and get it for free :D https://mwaayk.itch.io/pixel-dungeon-tileset
Path of Kami: The Evolution of the Lore
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Just a Pico sprite
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
My D&D art for my family so far (WIP if you couldn't tell)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
New Teasers!
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
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