Game
Plants vs Zombies: Invasion of Eef
3 years ago

UPDATE 9!!!1!

Version 0.3.0


This major update includes:

New

  • Added a single-player mode

  • Added sprinting

  • Added a crafting system

  • Added 7 new tools:

    • Golden Watering Can

    • Red Watering Can

    • Flip

    • Spicy Fertilizer

    • Below Zero Fertilizer

    • Slow Release Fertilizer

    • Water Retaining Fertilizer

  • Items now have durability

  • Added 1 new soundtrack

  • Added a magical Telepotato

  • Added a Gold Coin

  • Revamped the Watering Can sprite 

  • Revamped the Fertilizer sprite 

  • Revamped the Shovel sprite

  • Added a sprite to the Composter

  • Added animations to the menu buttons

  • You can now exit a match, with our greatest new tech... a leave button

  • Added a sprite to Starfruit's projectiles

  • Added a sprite to Cactus' projectiles

  • Zombies can now drop loot

  • Added the Pool and Roof security cameras

  • Added shadows

  • Zombies now go "bleh" when eating garlic

  • Added a thunder sound during thunderstorms

  • Readded the pre-placed flower pots on the roof

  • Added a cap of 20 online players at one time 

  • Added a sound to projectiles when they are set on fire

  • Added particles to projectiles that are on fire

  • Added a frozen sprite to zombies

  • It's beginning to look a lot like Christmas (during winter)

  • Added 4 new events

    • Grave Danger

    • Big Trouble Little Zombie

    • Giant Zombies

    • It's Raining Seeds

  • Added Steven

Changes

  • Plants in the Zen Garden no longer produce seeds

  • The Zen Garden tiles have been reduced to 16 

  • Overhauled Crazy Dave's Shop

  • Only 2 lawns can be active at a time

  • Silver Coins now give $5 instead of $10

  • Explosive damage can now bypass the zombie's headwear

  • Plants no longer grow up, and will be 'big' when planted

  • All plants now have the same water and fertilizer consumption rate 

  • Zombies will eat withered plants (all withered plants have 1 hp)

  • Nerfed Doom-Shroom recharge to 60s instead of 30s

  • Iceberg Lettuce now freezes zombies in a 3x3 area

  • Iceberg Lettuce now makes zombies move 25% slower

  • Fixed Starfruit's firing pattern 

  • Increased Starfruit's damage

  • Torchwood now gives splash damage to projectiles that pass over it

  • Puff-Shroom's projectiles now travel faster

  • Plantern now has the ability to wake up sleeping plants in the surrounding tiles 

  • Grave-Buster will drop money after eating graves

  • Removed the Reset Achievements button

  • Removed many (terrible) events, such as plant color negating events

  • Removed Day and Night specific events

  • Players can now see the next event during the seed selection screen

  • Revamped the Grave sprites

  • Zombie's headwear now flips when hypnotized 

  • Withered plants can no longer be placed on the teleporter slots

  • Increased the amount of thunder strikes during the thunderstorm event 

  • Refactored and improved how music is controlled 

  • Refactored how Zombie spawning is handled 

  • Refactored Plant scripts 

  • Refactored how day/seasons are synced

  • Improved network performance 

Fixes

  • Added a fail safe if the plant you are holding disappears (The game no longer soft-locks :)

  • Decreased Crazy Dave's bounciness in the reward screen 

  • Fixed Zen Garden teleporter slots having a incorrect opacity 

  • Fixed the Almanac Plant page 

  • Fixed Conehead Zombie's animation error 

  • You can no longer plant pots in water

  • Fixed Squash not properly killing zombies 

  • Fixed Squash's weird jump animation (He is cool now)

  • Fixed zombies eating the flower pot/lily pad sometimes before the the plant

  • Fixed Photon Warnings when stacking items 

  • Fixed Zombies eating held plants  

  • Fixed plants getting stuck to the player if using the Composter while it wasn't in range 

  • You can no longer plant immediately after readying up and then gain 200 extra sun when the round starts

  • Fixed the planting sound effect only playing for the host 

  • Fixed zombies still being on lawn during intermission 

  • Graves can no longer spawn in the Zen Garden 

  • Fixed the incorrect order of Teleporter UI

  • Fixed the roof's projectile firewall being visible 

  • Fixed the roof and pool's projectile firewall extending over the lawn 

  • Fixed zombies moving in-between lanes 

  • Fixed zombie spawnpoints not being properly aligned

1


0 comments

Loading...

Next up

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Terraria

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Levels' maps.

not the greatest house, but it's a house! :D

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling