This major update includes:
New
Added a single-player mode
Added sprinting
Added a crafting system
Added 7 new tools:
Golden Watering Can
Red Watering Can
Flip
Spicy Fertilizer
Below Zero Fertilizer
Slow Release Fertilizer
Water Retaining Fertilizer
Items now have durability
Added 1 new soundtrack
Added a magical Telepotato
Added a Gold Coin
Revamped the Watering Can sprite
Revamped the Fertilizer sprite
Revamped the Shovel sprite
Added a sprite to the Composter
Added animations to the menu buttons
You can now exit a match, with our greatest new tech... a leave button
Added a sprite to Starfruit's projectiles
Added a sprite to Cactus' projectiles
Zombies can now drop loot
Added the Pool and Roof security cameras
Added shadows
Zombies now go "bleh" when eating garlic
Added a thunder sound during thunderstorms
Readded the pre-placed flower pots on the roof
Added a cap of 20 online players at one time
Added a sound to projectiles when they are set on fire
Added particles to projectiles that are on fire
Added a frozen sprite to zombies
It's beginning to look a lot like Christmas (during winter)
Added 4 new events
Grave Danger
Big Trouble Little Zombie
Giant Zombies
It's Raining Seeds
Added Steven
Changes
Plants in the Zen Garden no longer produce seeds
The Zen Garden tiles have been reduced to 16
Overhauled Crazy Dave's Shop
Only 2 lawns can be active at a time
Silver Coins now give $5 instead of $10
Explosive damage can now bypass the zombie's headwear
Plants no longer grow up, and will be 'big' when planted
All plants now have the same water and fertilizer consumption rate
Zombies will eat withered plants (all withered plants have 1 hp)
Nerfed Doom-Shroom recharge to 60s instead of 30s
Iceberg Lettuce now freezes zombies in a 3x3 area
Iceberg Lettuce now makes zombies move 25% slower
Fixed Starfruit's firing pattern
Increased Starfruit's damage
Torchwood now gives splash damage to projectiles that pass over it
Puff-Shroom's projectiles now travel faster
Plantern now has the ability to wake up sleeping plants in the surrounding tiles
Grave-Buster will drop money after eating graves
Removed the Reset Achievements button
Removed many (terrible) events, such as plant color negating events
Removed Day and Night specific events
Players can now see the next event during the seed selection screen
Revamped the Grave sprites
Zombie's headwear now flips when hypnotized
Withered plants can no longer be placed on the teleporter slots
Increased the amount of thunder strikes during the thunderstorm event
Refactored and improved how music is controlled
Refactored how Zombie spawning is handled
Refactored Plant scripts
Refactored how day/seasons are synced
Improved network performance
Fixes
Added a fail safe if the plant you are holding disappears (The game no longer soft-locks :)
Decreased Crazy Dave's bounciness in the reward screen
Fixed Zen Garden teleporter slots having a incorrect opacity
Fixed the Almanac Plant page
Fixed Conehead Zombie's animation error
You can no longer plant pots in water
Fixed Squash not properly killing zombies
Fixed Squash's weird jump animation (He is cool now)
Fixed zombies eating the flower pot/lily pad sometimes before the the plant
Fixed Photon Warnings when stacking items
Fixed Zombies eating held plants
Fixed plants getting stuck to the player if using the Composter while it wasn't in range
You can no longer plant immediately after readying up and then gain 200 extra sun when the round starts
Fixed the planting sound effect only playing for the host
Fixed zombies still being on lawn during intermission
Graves can no longer spawn in the Zen Garden
Fixed the incorrect order of Teleporter UI
Fixed the roof's projectile firewall being visible
Fixed the roof and pool's projectile firewall extending over the lawn
Fixed zombies moving in-between lanes
Fixed zombie spawnpoints not being properly aligned











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