I’ve changed some of the numbers which has helped a lot in making gunplay more playable. Movement is toned down when not in sprint, making it easier to hit targets. However, sprint is still the same speed which now gives more importance to stamina.
Walljumping now has same speed as sprint but only takes off stamina when jumping itself. Giving more importance to navigating in the air with wall jumps, you will have less stamina cost and can travel the map being extremely hard to track and hit.
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