Game
Hero Boy DEMO
10 years ago

Update: April 30th


Hey all! It’s been a while. We were holding off on putting this up since there’s still some things we wanted to add.

We’re currently in the process of adding:

  1. Move cancel

  2. A shoulder-charge that operates like a dash

  3. The ability to stun enemies

  4. Destructible/explosive objects

  5. Charge power-ups that increase your charge bar

  6. Retooling the Pirate Captain boss fight

  7. Retooling the cutscenes

Those should be done in the next few days, but in the meantime, this is our current build. It’s been undergoing a lot of fixes and we’re liking how it shapes up!

New features in this build include:

  1. Revamped tutorial

  2. Character redesign

  3. Ranged attack

  4. Dodge move

  5. Increased number of enemies on screen

  6. No health reset between stages

  7. A number of various bug fixes that we can’t remember right now

We’re close to having a build we’d consider to be near-perfect or at least near-final, so if there’s any feedback not related to the seven features currently in progress (or at least feedback that would recommend ways on implementing the seven features in progress based on what you see) now is definitely the time to speak up!



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens

Only true badasses may pass! #conceptart #art #gamedesign

Some Shadow boss fight gameplay 👾

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Double Rainbow!!!