Game
Rage Mage
11 years ago

Update! (Bug fixes, History, and the Future)


Hey everyone!

So I recently hit 1000 views on Rage Mage, and nearly 100 plays. Thanks everyone!

I haven’t posted any updates yet, mainly because I’ve been busy and haven’t really had the time to do it.

So, recently I did just release the full version of Rage Mage, after a few beta versions. Since releasing it, I have actually had to re-upload it to fix a few bugs, so if you downloaded it before a few days ago, try redownloading it, because there were one or two major bugs I fixed.

I also want to talk a bit about the future for Rage Mage, and a little bit of the history. If you’re only here to play games, you might not really be interested in this. So here goes:

Rage Mage is my first proper game that I’ve made, and I started working on it in August 2013. Even though I’ve been working on it for over a year, it is an extremely short game (around 30 minutes or so). That’s because I got bored of the project a bit, and lost a lot of motivation. I also programmed the main mechanics in a horrible way, and it was really hard to work with. So, I had to cut it shorter than I had planned.

I originally did want Rage Mage to be a long game, with a lot of quests and places you could travel to, but I lost so much motivation for it that I really didn’t want to work on it much longer.

However, I think maybe in the future, (probably after my next one or two games) I will add more to it. But I’ll probably have to remake the entire game from the ground up. So I would add a lot more quests, more villages/towns, and more of a story, which thinking about kind of excites me :D

So, thanks to everyone that’s played Rage Mage, it means a lot, and thanks for reading this! :)

-Blizzard Muffin



1 comment

Loading...

Next up

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Daldos Gameplay