Game
Levantera: Tale of The Winds
10 years ago

Update - By Sea!


Howdy, it’s Jack again!

A part of the game that is still in its infancy is naval exploration and combat. We’ve had a lot of ideas we will see come to fruition over the course of development, but we’ve made a lot of strides to turn what would be a simple world map into a whole other phase of gameplay.

Ship Movement

In Pirates! style, we wanted to add a naval combat module to the overworld. What we didn’t want to do, however, is make a really clunky, slow-paced, and technical style of ship-to-ship combat (Like the Pirates! model). In the demo, we enabled the ability to fire cannonballs from the ship as soon as it is repaired, but in the full release, we will probably require The Captain to arm the ship with cannons one by one, as the M.S. Tradewind begins primarily as a trade ship.

Naval Combat

Crew members grant special abilities to the M.S.Tradewind and will grant advantages in combat and other operations. For instance, Crow allows other ships’ allegiance and hull integrity to be visible at sea.

In the near future, we plan to have a module in place that allows you to board other ships and fight via hand to hand combat for a higher risk-to-reward method of play. We built a concept of this but it just wasn’t ready to release for the public demo.

Ship-To-Ship Melee

There will also be other stationary targets such as forts and cities that will be destructible and/or explorable. The idea is to have an area which looks one way when you visit it intact, and another way after it is in ruin. Ideally doing this will affect some kind of influence you have politically, but the specifics of that aren’t ironed out completely yet.

There should be lots of fun to be had at the helm of the M.S. Tradewind as well as exploring the world by land.

At The Helm

Well that about wraps it up for me today. Thanks to all of you for sticking with us and for helping spread the word!

-Jack



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

An infected room from the second part of Cybel ! Are you up for some cleansing?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area