Game
PRISONED
12 years ago

Update coming!


Hey folks!

First of all, thank you a lot for all your feedback! I actually thought that this gonna be a short 2 weeks project, but now I will extend it. Simply because of all the feedback I got :)

I got pretty lucky, because some youtubers covered my game and that was a great source of feedback! It’s like you’re seeing live how people play your game and where your game design is broken. I made a playlist with all videos I’ve found, so you can watch it here.

After watching all this videos and some honest critics from different sources I recognized some design flaws and other problems. Thats why I am hardcore iterating the game design right now.

Even some people got the message & feeling I wanted to transfer, it’s not exactly how I wanted it. I think the game is overall a bit to unclear. I wanted enough room for the player to interpret the events, but I think I gave them to much room. So they got lost.

The storyline needs rework and there are also some bugs that I need to fix.
I am also extending the content, because I think a bit more content with a clearer storyline, will attach the player more to the situation.

I hope you stay tuned ;)



3 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror