No, not the Night 6 Update. That’s coming later, I just thought you’d enjoy this.
Features:
-Nerfed Alpha Hats!
-Soda of Life!
-The Pizza Aegis has a secondary effect!
-The Spring Soul scenario has a reward, the Phantom Whip!
-An entirely new scenario, the mysterious Shadow Artifact.
-Updated Golden Duo AI, now 200% harder!
-The Hole in the Bathroom wall now does something!
-Refurbished Fun with Springtrap!
-And much more to come!
Next up
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Path of Kami, running around the shrine area
I made a small jungle house.
Sometimes Aeron needs a friend to help him out in tight situations.
I decided to add a "Charge Indicator" in Motionsickness: when an input is released, if it was pressed for enough time, a black arrow appears in the input buffer in Training mode. I wish more games did something like this to allow practicing charge moves!










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